WordTap英语课程

读写译教程 · 第 4 单元 Text B · Unit Four · Text B · Umberto Eco

Hypertextual Game and Interpretation of Texts

Grammars, dictionaries and encyclopaedias are systems: By using them you can produce all the texts you like. But a text itself is not a linguistic or an encyclopaedic system. A given text reduces the infinite or indefinite possibilities of a system to make up a closed universe. If I utter the sentence, "This morning I had for breakfast... " for example, the dictionary allows me to list many possible items, provided they are all organic. But if I definitely produce my text and utter, "This morning I had for breakfast bread and butter," then I have excluded cheese, caviar, pastrami and apples. A text excludes the infinite possibilities of a system. The Arabian Nights can be interpreted in many, many ways, but the story takes place in the Middle East and not in Italy, and it tells, let us say, of the deeds of Ali Baba or of Scheherazade and does not concern a captain determined to capture a white whale or a Tuscan poet visiting Hell, Purgatory and Paradise.

Take a fairy tale, like Little Red Riding Hood. The text starts from a given set of characters and situations - a little girl, a mother, a grandmother, a wolf, a wood - and through a series of finite steps arrives at a solution. Certainly, you can read the fairy tale as an allegory and attribute different moral meanings to the events and to the actions of the characters, but you cannot transform Little Red Riding Hood into Cinderella. Finnegan's Wake is certainly open to many interpretations, but it is certain that it will never provide you with a demonstration of Fermat's last theorem, or with the complete bibliography of Woody Allen. This seems trivial, but the radical mistake of many deconstructionists was to believe that you can do anything you want with a text. This is thoroughly false.

Now suppose that a finite and limited text is organised hypertextually by many links connecting given words with other words. In a dictionary or an encyclopaedia the word wolf is potentially connected to every other word that makes up part of its possible definition or description (wolf is connected to animal, to mammal, to ferocity, to legs, to fur, to eyes, to woods, to the names of the countries in which wolves exist, etc.). In Little Red Riding Hood, the wolf can be connected only with the textual sections in which it shows up or in which it is explicitly evoked. The series of possible links is finite and limited. How can hypertextual strategies be used to "open" up a finite and limited text?

The first possibility is to make the text physically unlimited, in the sense that a story can be enriched by the successive contributions of different authors and in a double sense, let us say either two-dimensionally or three-dimensionally. By this I mean that given, for instance, Little Red Riding Hood, the first author proposes a starting situation (the girl enters the wood) and different contributors can then develop the story one after the other, for example, by having the girl meet not the wolf but Ali Baba, by having both enter an enchanted castle, having a confrontation with a magic crocodile, and so on, so that the story can continue for years. But the text can also be infinite in the sense that at every narrative disjunction, for instance, when the girl enters the wood, many authors can make many different choices. For one author, the girl may meet Pinocchio, for another she may be transformed into a swan, or enter the Pyramids and discover the treasure of the son of Tutankhamen.

This is today possible, and you can find on the net some interesting examples of such literary games.

Yet, there is a difference between implementing the activity of producing infinite and unlimited texts and the existence of already produced texts, which can perhaps be interpreted in infinite ways but are physically limited. In our same contemporary culture we accept and evaluate, according to different standards, both a new performance of Beethoven's Fifth and a new Jam Session on the Basin Street theme. In this sense, I do not see how the fascinating game of producing collective, infinite stories through the net can deprive us of authorial literature and art in general. Rather, we are marching towards a more liberated society in which free creativity will coexist with the interpretation of already written texts. I like this. But we cannot say that we have substituted an old thing with a new one. We have both.

All these physically moveable texts give an impression of absolute freedom on the part of the reader, but this is only an impression, an illusion of freedom. The machinery that allows one to produce an infinite text with a finite number of elements has existed for millennia, and this is the alphabet. Using an alphabet with a limited number of letters one can produce billions of texts, and this is exactly what has been done from Homer to the present days. In contrast, a stimulus-text that provides us not with letters, or words, but with pre-established sequences of words, or of pages, does not set us free to invent anything we want. We are only free to move pre-established textual chunks in a reasonably high number of ways. A Calder mobile is fascinating not because it produces an infinite number of possible movements but because we admire in it the iron-like rule imposed by the artist, because the mobile moves only in the ways Calder wanted it to move.

At the last borderline of free textuality there can be a text that starts as a closed one, let us say, Little Red Riding Hood or The Arabian Nights, and that I, the reader, can modify according to my inclinations, thus elaborating a second text, which is no longer the same as the original one, whose author is myself, even though the affirmation of my authorship is a weapon against the concept of definite authorship. The net is open to such experiments, and most of them can be beautiful and rewarding. Nothing forbids one writing a story where Little Red Riding Hood devours the wolf. Nothing forbids us from putting together different stories in a sort of narrative patchwork. But this has nothing to do with the real function and with the profound charms of books.

A book offers us a text which, while being open to multiple interpretations, tells something that cannot be modified. Suppose you are reading Tolstoy's War and Peace: You desperately wish that Natasha will not accept the courtship of that miserable scoundrel Anatolij; you desperately wish that the marvellous person that Prince Andrej will not die, and that he and Natasha will live together forever. If you had War and Peace on a hypertextual and interactive CD-ROM, you could rewrite your own story according to your desires; you could invent innumerable "War and Peace", where Pierre Besuchov succeeds in killing Napoleon, or, according to your preference, Napoleon definitely defeats General Kutusov. What freedom, what excitement! Every Bouvard or Pécuchet could become a Flaubert!

Alas, with an already written book, whose fate is determined by cruel, authorial decision, we cannot do this. We are obliged to accept fate and to realise that we are unable to change destiny. A hypertextual and interactive novel allows us to practice freedom and creativity, and I hope that such inventive activity will be implemented in the schools of the future. But the already and definitely written novel War and Peace does not confront us with the unlimited possibilities of our imagination, but with the severe laws governing life and death.